Christopher DeCoro, Ph.D. is an intellectual property litigation partner in Kirkland’s New York Office. Christopher concentrates his practice on patent litigation.


Thought Leadership

Peer-Reviewed Publications

Christopher DeCoro et al., Density-based Outlier Rejection in Monte Carlo Rendering, 29 Computer Graphics Forum 2119 (2010).

Natalya Tatarchuk, Jeremy Shopf, and Christopher DeCoro, Advanced Interactive Medical Visualization on the GPU, 68 J. Parallel & Distributed Computing 1319 (2008).

Christopher DeCoro and Szymon Rusinkiewicz, Subtractive Shadows: A Flexible Framework for Shadow Level of Detail, 13 J. Graphics, GPU & Game Tools 45 (2008).

Christopher DeCoro et al., Bayesian Aggregation for Hierarchical Genre Classification, 8 Int'l Symposium on Music Information Retrieval 77 (2007).

Christopher DeCoro et al., Stylized Shadows, 5 Int'l Symposium on Non-Photorealistic Animation and Rendering 77 (2007).

Christopher DeCoro and Natalya Tatarchuk, Real-time Mesh Simplification Using the GPU, 21 Symposium on Interactive 3D Graphics & Games 161 (2007).

Jason Lawrence, Aner Ben-Artzi, Christopher DeCoro, Wojciech Matusik, Hanspeter Pfister, Ravi Ramamoorthi, and Szymon Rusinkiewicz, Inverse Shade Trees for Non-parametric Material Representation and Editing, 25 ACM Trans. Graphics 735 (2006).

Zafer Barutçuoglu and Christopher DeCoro, Hierarchical Shape Classification Using Bayesian Aggregation, 8 Int'l Conference on Shape Modeling and Applications 44 (2006).

Christopher DeCoro and Szymon Rusinkiewicz, Pose-independent Simplification of Articulated Meshes, 19 Symposium on Interactive 3D Graphics & Games 17 (2005).

Rentao Pajarola and Christopher DeCoro, Efficient Implementation of Real-time View-dependent Multiresolution Meshing, 10 IEEE Trans. Graphics 353 (2004).

Christopher DeCoro and Renato Pajarola, XFastMesh: Fast view-dependent meshing from external memory, IEEE Visualization 363 (2002).

David Wangerin, Christopher DeCoro, Luis Campos, Hugo Coyote, and Isaac Scherson, A Modular Client-Server Discrete Event Simulator for Networked Computers, 35 Simulation Symposium 125 (2002).

Homi Bodhanwala, Luis Campos, Calvin Chai, Christopher DeCoro, Kevin Fowler, Per Franck, Huy Nguyen, Nilesh Patel, Isaac Scherson, and Fredricio Silva, A General Purpose Discrete Event Simulator, Symposium on Performance Evaluation of Computer and Telecommunication Systems (2001).

Other Publications

Natalya Tatarchuk, Jeremy Shopf, and Christopher DeCoro, Scalar to Polygonal Extracting Isosurfaces Using Geometry Shaders, in ShaderX7 (Wolfgang Engel ed., 2009).

Christopher DeCoro et al., Implementing Real-time Mesh Simplification Using the GPU, in ShaderX6 (Wolfgang Engel ed., 2009).


Admissions & Qualifications

  • 2013New York
  • 2012New Jersey


  • German


  • Yale Law SchoolJ.D.2012
    Lead Submissions Editor, Yale Journal of Law and Technology
  • Princeton UniversityPh.D., Computer Science2009

    Teaching and Research Assistant

  • University of California, IrvineB.S., Computer Sciencesumma cum laude2002